We are happy to offer a new build one week after the previous one. The release rhythm is sustained to provide quickly new features and inform on the direction of the engine. We always detail the changelog as much as possible so you can upgrade without pain.
The showcase page has been updated with two new games : Stack of Defence which is a nice mix of tower defence and physics game and Les aventures d’Aïcha a platformer game using Starling where you control several characters having different skills!
Joseph Labrecque, a well known person in the Flash community, has made a game using the Citrus Engine during the Charity Game Jam which was last week-end. He shares his experience with source code!
This time we didn’t need to make bug fixes (good news concerning the stability of the engine!), we have added some cool improvements (PoolObject managed by the State, ATF, Tiled Map Editor ObjectMaker improved) and announcing the future V3.1.0 which will be multiplayer friendly! Also there is a support page now and we invite you to give it a look.
- This is the changelog :
- optimized MathVector class.
- a PoolObject can be rendered through the State/StarlingState classes.
- the LevelManager class can load tmx file.
- ATF file format are supported by the StarlingTileSystem class.
- tiled map objectmaker uses dynamic tileset name.
- ObjectMaker FromTiledMap support now multipe tileSets.
- added a RevolvingPlatform in box2d platformer’s package.
- the Starling’s AnimationSequence class has a new parameter : the smoothing. Default is bilinear.
The Ant tasks has been updated to generate the 11 swcs in just one click.
Future input system
We’ve starting to work on a new input system. Firstly, it’ll help to be able to change quickly input keyboard keys. At the moment they are hard coding. We’ll add a Joystick support for playing on mobile and a Button class. The input will be injected, therefore we won’t make anymore conditions on input key but on Actions. It doesn’t matter if it comes from Keyboard, Joystick, … or from a server! At the same time it’ll use a channel system so it will help to have several players on the same game locally, or in a real multi-player mode! And finally we’ll also have a cool replay system, to be able to replay our previous actions. Sound awesome? Stay tuned!
Donation and support for companies
We’ve opened a support section. Companies desiring a strong support may work with a freelancer. You can also make a donation which will be divided fairly between contributors or help to “hire” a specialist to work on an advanced feature requested by the community.
The Citrus Engine is 100% Open-Source, free, and strongly supported. And it will always be!
As always, feedbacks are welcomed! Happy coding!