Updated to Version 3.0.3

Hi!

We are happy to offer a new build one week after the previous one. The release rhythm is sustained to provide quickly new features and inform on the direction of the engine. We always detail the changelog as much as possible so you can upgrade without pain.

The showcase page has been updated with two new games : Stack of Defence which is a nice mix of tower defence and physics game and Les aventures d’Aïcha a platformer game using Starling where you control several characters having different skills!
Joseph Labrecque, a well known person in the Flash community, has made a game using the Citrus Engine during the Charity Game Jam which was last week-end. He shares his experience with source code!

This time we didn’t need to make bug fixes (good news concerning the stability of the engine!), we have added some cool improvements (PoolObject managed by the State, ATF, Tiled Map Editor ObjectMaker improved) and announcing the future V3.1.0 which will be multiplayer friendly! Also there is a support page now and we invite you to give it a look. Continue reading

Version 3.0.1 is out

Hi Citrus engineers!

We would like to thanks people for the nice welcoming made to the Citrus Engine!

We’ve received some pull requests (it’s always an awesome feeling!), bug report/fix and ideas of new features. The community is already growing, thank you very much!

This first revision include mostly fixed bugs, change some platformer objects behaviors, improve performances and prepare a new (huge) feature under the hood. Continue reading