We’re constantly trying to make it easier and easier for our customers to get the information they need as quickly and effortlessly as possible. Please check out our various learning avenues below to get your question answered quickly.
Level Architect Manual
A detailed walk-through of how to use the Level Architect, Citrus Engine’s editor. Start here if you want to learn all about the Level Architect.
API
Technical explanations of all the classes, methods, and properties are available in one spot. The Citrus Engine API is generated by the familiar ASDoc documentation tool, making it as easy as possible for you to find out exactly how everything works.
Videos
These videos cover key topics that help get you up and running as quickly as possible. Follow along as we walk through various topics such as a “Hello World” game, adding art, and more.
Forum
Interact with other Citrus Engine users, ask and answer questions, or get help from the Citrus Engine experts.
More Learning
Here are some resources that others have posted. I’ll add more as they come in.
- How to make a platformer in under 20 minutes by Emanuele Feronato
- Starting with CitrusEngine 2 by Aymeric Lamboley
- Using Mouse Events with Citrus Objects
- How to Destroy Objects
- Grabbing and Dragging Physics Objects
- Create a Breakout Game with Citrus Engine by Aymeric Lamboley
- Create Objects and Art by Aymeric Lamboley
- Memory Tips
- Making Custom Game Objects by Aymeric Lamboley
- Using Starling with the CE by Aymeric Lamboley
Other Resources
- Adobe Game Developer Center
- Free graphics at HasGraphics

