If you're looking for a little extra convincing before you decide to use the Citrus Engine for your project, you might want to see who else has successfully used it. Below is a partial list of companies and teams who decided to use the Citrus Engine for their game:

  • Australian Broadcasting Company
  • Yoplait
  • Colin Northway (of Fantastic Contraption)
  • Studiocom
  • Vancouver Film School
  • Hamutzim Studio

Check out a list of published games that we mentioned in our blog. Use the Citrus Engine for your next project, and be the next one on this list! Here's what Glen MacNab of ABC had to say about the Citrus Engine.

"The Citrus Engine was a delight to use. It provided everything we needed to create and skin our platform game exactly the way we wanted it. Creating new levels was a breeze with the level editor and the API was intuitive and easy to extend.

This is what DoCrew.com had to say about their experience with the Citrus Engine:

"At DoCrew.com we had been developing some really cool webcam-based gaming technology, and needed a framework to quickly build out a variety of platform games. Citrus Engine was what the doctor ordered. The coding is tight but understandable, and if you've ever tried to build a game in Box 2D by hand you know how long it can take. Citrus Engine will bring you faster to market, and let you build a better game. Most importantly, building new levels will be a snap. We are excited to be a customer and look forward to improvements and new features in the engine."